Mitigating the crashiness

By August 3, 2014Blog

We’re hardy pioneers who bravely play on the bleeding edge of things, and we expect a little crashiness from time to time, but not like this. While we research what will almost certainly fix itself in the next snapshot, we’ve taken some steps to mitigate the nonsense.

  1. We have turned off mob spawning. A mob duplication bug **may** be causing hundreds upon hundreds of entities to clump in one place, so we turned ’em all off to see if the crashing stops.
  2. We have set it so the server reboots once an hour, so if it does crash and no console admins are around to reboot it, it’ll start back up at the top of the hour. So the worst you ever have to wait is less than 59 minutes. And probably much less than that. However,

There are no warnings before it reboots.

So if it goes ‘server closed’ and it’s the top of the hour, you know it’s only one of the standard bootings and not an actual crash.

And by next Wednesday I’m sure this will all be moot anyway, they’re working on optimizes and this week’s batch of things to make Minecraft faster, made it crash more? That’s the working theory anyway.

So it should be much, much better now, and even better than that in another three days. Yay, it’s better!