UPDATE: There are new terrain gen possibilities BUT if you leave it default, it still gives you the same terrain 1.7x gives you — translation: no reason we can’t keep this map. Gonna keep it. Like we promised. So let’s review options:
If we update AT ALL, we lose plugins. Updating to 1.7.x, we can keep most of them, but we’d lose the non-updating ones. We’re going to lose those eventually anyway, so it’s just a matter of when. Some things will be replaced but not right away. Things we’d be going without: multi-world support, lapis elevators and all the bukkitextras stuff, and other things I can’t think of at the moment.
If we don’t update to 1.7.9 (or anything above 1.7.6), we appear offline to anyone who updated their client, unless they login under an older profile.
If we update right now to the snapshot, we lose ALL plugins but we gain the new slimeblocks (and all that that entails), the new stone, the new command block possibilities, and the excitement of a new version with new things. And we get the plugins back as soon as they update.
Pardon me for rambling, I’ve been websiting and it’s kind of eaten my brain.
So YAY MOJANG has thrown yet another AWESOME surprise our way, in the form of guess what, terrain generation! Oh shit, the map, YOU PROMISED dot! I can hear you now, and that’s what you’re thinking.
Fear not, dear fear-y people, for I have a plan.
You see, the terrain generation change comes along with a VERY hot new custom terrain customizer for customizations and shit. And if we may pause a moment to digress, I think the direction this is headed is very exciting, from the perspective of someone who likes to tinker with maps & gameplay & such. But back to the matter at hand. I promised everyone continuity, now what?
Well, remember that Diaspora thing I talked about before?
Not exactly like that, no. We’ll have to flee the planet, so to speak, in order to continue civilization as we wish to know it. But as server admins we have quite a mastery of time and relative dimension in space, far more than most diaspora-having tribes, and we’re going to take a whole shitload of the current world with us, as islands in a vast ocean, location of ocean TBD, let’s not get too far ahead of ourselves.
But that’s something that happens when the full version comes out, so what do we do now? Our future is not of this world, yet we languish here, feeling the doomed-ness in the air. But we are men and women of action, this languishing does not become us. Let’s do something drastic, why not?
We can do a temp map in the snapshot because SO MANY COOL NEW THINGS and then the minute the terrain gen is stable, we can get started on our permanent new home including the VERY LARGE and probably somewhat painstaking surgery of dismantling our largest builds and re-creating them as the Mystical Past Islands that we’ll be able to visit as soon as we’ve gotten settled in our new world.
Bottom line, I’m giving you guys continuity if I have to copy it in a hundred small segments, one by one, by myself. Because I promised. But for now, you wanna go have some fun in a brave new world? We can bring over a PODS storage of stuff we’ve been hoarding for the update, what do you say?
Edit: look! LOOK!
Now that Jumpto weekend is going to be a regular thing, we’ve got tools to make it more awesome. Regular clocks won’t work, but there’s a chest in Spawn containing “special” clocks — JumpClocks. Use these to right click where you want to /jump to. This is temporary whilst we figure out a better distribution method.
They’ll stop working once the perk is over, but return again on the next Return of the Jumpto weekend (every first weekend of the month!).
Testing today revealed that the double XP (which WAS tested, and WAS working) had somehow, mysteriously*, stopped. Troubleshooting today resolved the problem, and so the Double XP event has been extended for the REST OF THE YEAR!
And then on New Year’s we’ll have fireworks.
*let’s pretend it was one of those inexplicable glitchy computer thingys and not admin airheadedness, k? k.
Edit: FPW #2 is now over! Thanks for playing! Stay tuned for next weekends free perk: Double XP!
Beginning midnight, 12/20 and running through Sunday night (EST), we are featuring “Heads ‘n’ Hoes” for your Minecrafting pleasure.
Heads means that not only will the chance of heads dropping be increased substantially, but player heads will drop as well! Collect the whole set, it’ll be a delightful weekend filled with slaughter. And remember, you can’t spell laughter without slaughter.
Hoes, means that your hoes are now much more useful implements of farming doom. You can now use them to speed-apply bonemeal from your inventory, and to harvest a 3-block-wide swath without disturbing any immature crops.
In other news:
- New perma-perks: start looking for the Feller enchantment on axes (practically vaporizes trees), and the Fiery enchantment (smelt-as-you-mine) on picks.
- If you lost anything in the world inventory merge, please advise a mod and you’ll be reimbursed.
Or GMPP, is an initiative with a noble goal: to preserve the stunning visual integrity of this map, which is amazing. Sure, there are many maps with spectacular terrain in 1.7 Minecraft, but this one is ours. And due to my computer being a derp during terrain gen, there are areas where ugly old incompatible terrain poke through. The GMPP is something everyone can contribute to! Just look for areas of the map with jagged chunks of terrain that doesn’t belong, press f3 and take a screenshot with the coordinates. You can upload the images to imgur *or* make a gallery under your profile on DMZCraft’s little community network. Look forward to it being easier to find, I’ll fix the links right after I get done here. Or use the subreddit. Heck, we’re easy to get ahold of. Just let DrunkenJawas know where you’ve posted and he will go and wield his magic WE wand, and we’ll have this beautiful map restored to its true, just as Dinnerbone intended it.
I couldn’t let this go without some more map porn. Here, I’m documenting as Mr. Squiddles performs his magic on some amazing natural terrain, as he builds our new spawn.