All Posts By


Vanillaport & 1.8

By | Announcements, Blog | 4 Comments

First, we don’t know when 1.8 is due to hit and we don’t think it’s going to be right away, BUT, we are getting ready anyway. The current plan is to update as soon as it happens, and go vanilla. This means doing without our lovely plugins, yes, but we suspect it might take a good bit of time for them to update. To give you an example, Spigot hasn’t even released an official 1.7.x build yet, we’re still on the development version!

To ease the discomfort of “rouging it” in vanilla Minecraft, we’re currently preparing a command-block based warp hub, out near the edge of the current map. It’ll have warps to all the active warps we have now (in the Survival world, anyway), and a nice head shop in port to welcome you. Each destination will have a warp going back to the hub, so you should be able to zip around pretty quickly.

You can choose from these pre-designed “back to the hub” portals, or make one yourself. Feel free to ask for portals to builds that you are actively working on, or anything you find convenient. We’ll have some quick biome warps, and of course the random teleporter will have a fresh set of numbers to pick your random destination from! Here are some of the pre-designed portals, for your viewing pleasure:

1.8 recipes available in 1.7x!

By | Blog, Game Features | No Comments

As you may have heard, 1.8 will bring vanilla crafting recipes for mossy stone brick, mossy cobble, and chiselled stone — but why wait? We already had these recipes, I’ve just added Mojang’s version (substantially cheaper, like by a really huge bit).

In addition, there have been rumors of the upcoming unavailability of a very wonderful block, the double slab. Since all this block ever did was try to make people happy, we’ve introduced a recipe to craft the double slab with two slabs, which should have been part of the game and for some reason, hasn’t been. Well hmmph. We can have it now, and for as long as we can before they wrestle it away from us!


Rock out with your clock out

By | Blog, Events | No Comments

Now that Jumpto weekend is going to be a regular thing, we’ve got tools to make it more awesome. Regular clocks won’t work, but there’s a chest in Spawn containing “special” clocks — JumpClocks. Use these to right click where you want to /jump to.  This is temporary whilst we figure out a better distribution method.

They’ll stop working once the perk is over, but return again on the next Return of the Jumpto weekend (every first weekend of the month!).

Perk Derp: Double XP extended for the rest of the year!

By | Blog, Events | No Comments

Testing today revealed that the double XP (which WAS tested, and WAS working) had somehow, mysteriously*, stopped. Troubleshooting today resolved the problem, and so the Double XP event has been extended for the REST OF THE YEAR!

And then on New Year’s we’ll have fireworks.

*let’s pretend it was one of those inexplicable glitchy computer thingys and not admin airheadedness, k? k. 



All kinds of little upgrades

By | Announcements, Blog | No Comments

The social networking thingy should be almost usable* now, the dynmap is tentatively back online, some new pages have been added to the site and the navigation is undergoing a bit of a re-working.


*by “almost” I mean, it’s actually pretty cool, have a look!

Free Perk Weekend #2 is in progress, and other news.

By | Blog, Events, Game Features | No Comments

Edit: FPW #2 is now over! Thanks for playing! Stay tuned for next weekends free perk: Double XP!

Beginning midnight, 12/20 and running through Sunday night (EST), we are featuring “Heads ‘n’ Hoes” for your Minecrafting pleasure.

Heads means that not only will the chance of heads dropping be increased substantially, but player heads will drop as well! Collect the whole set, it’ll be a delightful weekend filled with slaughter. And remember, you can’t spell laughter without slaughter.

Hoes, means that your hoes are now much more useful implements of farming doom. You can now use them to speed-apply bonemeal from your inventory, and to harvest a 3-block-wide swath without disturbing any immature crops.

In other news:

  • New perma-perks: start looking for the Feller enchantment on axes (practically vaporizes trees), and the Fiery enchantment (smelt-as-you-mine) on picks.
  • If you lost anything in the world inventory merge, please advise a mod and you’ll be reimbursed.

New Recipes!

By | Blog, Game Features | No Comments


By popular demand, I’ve loosened up considerably on these, and re-created the screenshots in default as was suggested.

Multiple recipes did yield the appropriate amounts in testing, but the transaction may not give you the same feedback. Check your inventory; it’ll be there.

recipesAnd yes, the chiseled stone really is that expensive.

The Gorgeous Map Preservation Project

By | Blog, Events, Screenshots | 4 Comments

Or GMPP, is an initiative with a noble goal: to preserve the stunning visual integrity of this map, which is amazing. Sure, there are many maps with spectacular terrain in 1.7 Minecraft, but this one is ours. And due to my computer being a derp during terrain gen, there are areas where ugly old incompatible terrain poke through. The GMPP is something everyone can contribute to! Just look for areas of the map with jagged chunks of terrain that doesn’t belong, press f3 and take a screenshot with the coordinates. You can upload the images to imgur *or* make a gallery under your profile on DMZCraft’s little community network. Look forward to it being easier to find, I’ll fix the links right after I get done here. Or use the subreddit. Heck, we’re easy to get ahold of. Just let DrunkenJawas know where you’ve posted and he will go and wield his magic WE wand, and we’ll have this beautiful map restored to its true, just as Dinnerbone intended it.

I couldn’t let this go without some more map porn. Here, I’m documenting as Mr. Squiddles performs his magic on some amazing natural terrain, as he builds our new spawn.