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By | Announcements, Blog, Game Features | 5 Comments

We’re going to add everyone that’s played up until the moment we go whitelist, which should be some time today, August 14th. So if you’ve been on, you’re in, but be on notice that we’re fed up with the thefts and intend to weed out anyone who is less than scrupulously honest. Also, NEW RULE: do not open other people’s chests. If it’s not yours, don’t open it, unless you’re directly given permission. Not even just to look. One of the things about all of us being used to chests being locked, is that apparently many of us don’t know how to act when they’re not locked. Hint: just like in real life, you don’t go over to their house and start rummaging in their drawers. So if anyone starts opening chests in your house and won’t stop when you tell them (wtf is up with that anyway?), get an OP over there as soon as possible. Violators observed opening chests that don’t belong to them should be teleported to 9, 9, 9 until they can coherently explain why what they were doing was wrong and how they will never, ever do it again. Second offense is ban.

Ops are on notice as well, anyone abusing the privilege will lose it. You are all given an extraordinary level of trust in order to enjoy free access to seriously cool game mechanics, and because you care about the server and sincerely want to make it a better place. This means taking the time to check on players. With the new no-chest-opening rule, it will be very clear to you who is behaving badly if you are following them. Make sure everyone knows the rule and that we are watching! If they know the rule and they are still opening chests, they are doing it to take stuff. If they want to give each other permission they had better communicate it very clearly. That clan membership thing y’all have going on is a very good way to accomplish that. And from now on, new members will be pre-screened so you’ll be much safer inviting them to join your group.

Let’s be clear — clans, not factions. We’re never going to be raiding each other, ever. Unless y’all want to build a big arena like a hunger games and scatter the players and have a war or something. That would be cool. But we’ll never have an environment where you are not safe in your own home.

The ideal environment to play Minecraft in is one where you can relax and trust each other. It’s a much, much nicer atmosphere than one in which behavior is controlled by plugins, and whether or not you are safe depends on buggy software implemented by an all-volunteer staff in their spare time. We don’t want to have to lock the place down just so that we can enjoy building cool stuff without having chests full of months’ worth of work emptied out.

The whitelist application is here.

Mitigating the crashiness

By | Blog | No Comments

We’re hardy pioneers who bravely play on the bleeding edge of things, and we expect a little crashiness from time to time, but not like this. While we research what will almost certainly fix itself in the next snapshot, we’ve taken some steps to mitigate the nonsense.

  1. We have turned off mob spawning. A mob duplication bug **may** be causing hundreds upon hundreds of entities to clump in one place, so we turned ’em all off to see if the crashing stops.
  2. We have set it so the server reboots once an hour, so if it does crash and no console admins are around to reboot it, it’ll start back up at the top of the hour. So the worst you ever have to wait is less than 59 minutes. And probably much less than that. However,

There are no warnings before it reboots.

So if it goes ‘server closed’ and it’s the top of the hour, you know it’s only one of the standard bootings and not an actual crash.

And by next Wednesday I’m sure this will all be moot anyway, they’re working on optimizes and this week’s batch of things to make Minecraft faster, made it crash more? That’s the working theory anyway.

So it should be much, much better now, and even better than that in another three days. Yay, it’s better!




It’s not REALLY dangerous, you know

By | Blog | No Comments

OK, there was a rough week there but this latest snapshot, 30c, is VASTLY improved. Any of you that were having trouble should get on back here and check it out, it’s worth seeing. Mojang is really knocking it out of the park as far as bug-fixes and a rework of the lighting engine. There’s about 99% less ugly dark corner glitches now, which is quite beautiful, and chunks *almost* render in the correct order!


I am on my son’s computer, a solid gaming PC, and it just doesn’t work over 10. Yours may be able to go higher BUT 10 is a pretty safe bet. Do that before you get here, you’ll be happy you did and things look so much better. Hasn’t Minecraft *always* had those lighting glitches? Anyway, it’s something to see, and you should come see it.

What we have so far:

  • Working XP Bank using scoreboard and command blocks
  • Working protections design and the ability to lock chests with a password (someone opped has to help you, but lots of people are opped)
  • A magical book that teleports ops (which quite a few of you are eligible to be) to different locations
  • A working jail! Just for fun, no one’s going to do anything stupid 🙂
  • A guardian grinder that’s kind of ridiculously fast
  • And there are wolves! And bunnies, and banners, and mutton, and prismarine, a whole SHITLOAD of prismarine from that grinder and NEW MOBS that will hand you your ass on a platter after they carve it off WITH LASERS. You’ll be like hmm, smells like pork OH MY GOD WHERE IS MY ASS.
  • A bunch of new people have recently showed up, and WE ARE GOING TO ADVERTISE. Momentarily. I mean we are right on the edge of it. You can feel it. Mmmhmm.



It’s Vanilla! What do we do?

By | Blog | No Comments

This is a different sort of vanilla, and we’ve got some new tools and abilities to ease the pain of playing without plugins. You can have area protections and chest protections, and anyone who’s opped (and that’s all of the mods, most of the gammas, and some of the deltas probably as well) can create these things.

We trust that you’re all mature enough not to abuse the power of OP. We’re still playing survival minecraft so unless it’s a special project, don’t use creative mode. Don’t OP each other, leave that to console-level admins. Try not to do too much /tp’ing, but do help others who *need* a tp. Also, LEARN TO USE THE TELEPORT SYSTEM. And GET YOURSELF A TELEPORT TO VANILLAPORT. It will make your playing life SO much easier.

If you, against all good advice and reasoning, built any structures that depend entirely on the use of lapis elevators, we can install command blocks that do the same thing. Note: relative coordinates use ~, so an elevator going up 50 blocks would be /tp @p ~0 50 ~0. Use buttons rather than pressure plates.

I’ve started a to-do list thread and encourage any of you who are interested in helping out to join in. Once we get our bearings, we’ll advertise and get new players.

We’re going to need to keep a good reference of things we learn. Shall we use the reddit wiki, or our forum here?


How to update your client to the snapshot version

By | Announcements, Blog | 2 Comments

First of all, be calm, we can always revert. Secondly, when you launch Minecraft, stay calm. Look in the lower left corner, where it says Profile? Make a new one.

Make a new profile

Yay! A new profile!

Remain calm, and give your profile a name. Snapshot is fine. Check the box for using developmental versions. There will be a warning. Accept the danger. Select “use latest version” and save. Give your profile a name. Snapshot is fine. Check the box for using developmental versions. There will be a warning. Accept the danger. Select "use latest version" and save. And you’re done! While continuing to remain calm, come and play with us at We’ll shortly put up the Creative map on!

snapshot snapshot snapshot snapshot

By | Blog, Game Features | No Comments



And no, we’re not really there yet. But I’m going to make a checklist of things we’ll want to do to prepare to go vanilla, as soon as these snapshots get a wee bit more stable. You know, get your favorite animals out of animal tags, workarounds for lapis elevators, getting your teleports set up, all that.


fixes & optimizations & stuff like that

By | Blog | One Comment

On the website front, I’ve disabled most of the social networky thingy and left the forums, which I’m now working on getting the navigation to make sense again, if it ever did. WordPress upgraded itself and I finally made a child theme and upgraded our theme theme and none of this means much to pretty much anyone but trust me, it was important. I’ve also worked and worked and worked and I’m a little tired, so be patient with me?

Wanna go snapshot anyone? Anyone?

it’s 3 am, and i have a plan NEW PLAN

By | Blog, Events | 3 Comments

UPDATE: There are new terrain gen possibilities BUT if you leave it default, it still gives you the same terrain 1.7x gives you — translation: no reason we can’t keep this map. Gonna keep it. Like we promised. So let’s review options:

If we update AT ALL, we lose plugins. Updating to 1.7.x, we can keep most of them, but we’d lose the non-updating ones. We’re going to lose those eventually anyway, so it’s just a matter of when. Some things will be replaced but not right away. Things we’d be going without: multi-world support, lapis elevators and all the bukkitextras stuff, and other things I can’t think of at the moment.

If we don’t update to 1.7.9 (or anything above 1.7.6), we appear offline to anyone who updated their client, unless they login under an older profile.

If we update right now to the snapshot, we lose ALL plugins but we gain the new slimeblocks (and all that that entails), the new stone, the new command block possibilities, and the excitement of a new version with new things. And we get the plugins back as soon as they update.

Pardon me for rambling, I’ve been websiting and it’s kind of eaten my brain.

So YAY MOJANG has thrown yet another AWESOME surprise our way, in the form of guess what, terrain generation! Oh shit, the map, YOU PROMISED dot! I can hear you now, and that’s what you’re thinking.

Fear not, dear fear-y people, for I have a plan.

You see, the terrain generation change comes along with a VERY hot new custom terrain customizer for customizations and shit. And if we may pause a moment to digress, I think the direction this is headed is very exciting, from the perspective of someone who likes to tinker with maps & gameplay & such. But back to the matter at hand. I promised everyone continuity, now what?

Well, remember that Diaspora thing I talked about before?

Not exactly like that, no. We’ll have to flee the planet, so to speak, in order to continue civilization as we wish to know it. But as server admins we have quite a mastery of time and relative dimension in space, far more than most diaspora-having tribes, and we’re going to take a whole shitload of the current world with us, as islands in a vast ocean, location of ocean TBD, let’s not get too far ahead of ourselves.

But that’s something that happens when the full version comes out, so what do we do now? Our future is not of this world, yet we languish here, feeling the doomed-ness in the air. But we are men and women of action, this languishing does not become us. Let’s do something drastic, why not?

We can do a temp map in the snapshot because SO MANY COOL NEW THINGS and then the minute the terrain gen is stable, we can get started on our permanent new home including the VERY LARGE and probably somewhat painstaking surgery of dismantling our largest builds and re-creating them as the Mystical Past Islands that we’ll be able to visit as soon as we’ve gotten settled in our new world.

Bottom line, I’m giving you guys continuity if I have to copy it in a hundred small segments, one by one, by myself. Because I promised. But for now, you wanna go have some fun in a brave new world? We can bring over a PODS storage of stuff we’ve been hoarding for the update, what do you say?

Edit: look! LOOK!