The relaunch of Skyblock

The relaunch of Skyblock

posted in: Announcements, Blog, Game Features | 0

The skyblock world has been around for years now, always almost, but not quite, ready. Is anything ever really ready though? I’m sure some things are, but those things never seem to be on DMZ, so the new philosophy is “screw waiting for perfect readiness, let’s play this game now.” The challenge system command blocks are all updated and Tier 5A and 5B have been added, featuring new and improved challenge books (with clickable navigation and indexes!). Two of the Tier 5A challenges take place in Skyblock’s guardian tank (!!), and Tier 5C will include several mansion-related quests. It’s all original Skyblock content, no special plugins or world generators. Islands belonging to long-vanished players have been reset (most of them not only vanished from DMZ, but from Minecraft in general — I checked). Many of you still have islands (some have more than one!), but there are ample vacancies on all of the difficulty levels.

You can see which islands are available on the dynmap, take a look at the new improved challenges here, and request an island here.

We’re also done waiting for the rest of everything to be “ready” so that we can advertise. Not the paid-for kind of advertising, just the running around listing ourselves in various forums and subreddits and whatnot — ready or not, that is going to happen within the next couple of days. Despite our distinct lack of visible staff, I feel confident that we can handle a fair amount of new players. The documentation (here, on the website) is pretty solid, the plugins are behaving, the command blocks are … commanding blocks, and we have a really great little server here that has had a ton of work put into it. A fuckton of work, in fact. Way too much work to be wasting it waiting for whatever we’ve been waiting for.

OK, I’ve got to go move a mansion and automate some illagers and whatnot. But … Skyblock! Now! OK? OK.

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