We have mob griefing on, but creepers (and explosions in general) will not do property damage above sea level (they still hurt, though). Below ground, they make the usual big ‘splodey mess.
When we say “all ranks” we mean, “all ranks above Upsilon.” Upsilons can’t do a damn thing except walk and talk about how sorry they are.
- Lapis elevators
- Animal Tags (Will reset everything about the animal, including turning cats into ocelots that hate you)
- Wand of Trading
- Wand of Crafting
- Fiery & Feller Enchantments
- Useful animals
- Better Hoes (do not use your morphtool to do this, it will break it)
Please note that the wand of ender just does the same thing as the Ender Backpack, available free for all ranks in the DMZ Exclusives shop at Spawn. The Shop portion of this plugin is turned off because we have another, better, shop plugin.
CraftBook is a powerful, complex, highly customizable plugin, far too complicated to go into any detail here. Here is a list of available features by rank, for more information please consult the CraftBook wiki.
- area save
- area toggle
- hidden Switches
Essentials commands give information, provide transportation, and aid in communication. It’s a popular plugin whose features you are probably already familiar with if you’ve played on very many multiplayer servers.
Shows a list of color codes for colored chat or signs (available to higher ranks)
Displays a list of ranks, in order of the level of privileges.
The help command is dynamically generated based on what commands you have permissions to use. It’s not all-inclusive, it’s kind of hard to navigate, and it’s something we intend to improve. Meanwhile, this page is here to help!
Lists all the players currently connected to the server, grouped by rank.
- /ignore <nameofplayer>
Stop receiving chat and messages from another player.
Our rules are so simple they are their own tl;dr. Feel free to type /rules any time you feel you need to refresh your memory.
Takes you to the main world spawn, where you will find information, shops, resources, and a warp hub. Out back, there is a boat dispenser for intrepid explorers, and a random teleport for impatient ones.
If you are inactive for a period of time, the server will put you into afk mode, but you can set this yourself and avoid the wait.
- /mail send <nameofplayer> <message>
This will send a message to an offline player; they will be notified next time they log on. If you have messages, type /mail read to see them, and /mail clear to clear them.
Tells you your bearing, in degrees.
Tells you where you are relative to sea level; you can also just do F3 to see your coordinates.
Tells you how much XP you have, specifically. This does not include any XP you have banked.
Tells you your X, Y, and Z coordinates, along with Pitch and Yaw.
command syntax: /itemdb <item> where item is either the numeric id or the name of the item. For example, typing /itemdb clay tells you the item is CLAY_BALL, with an ID of 337:0. Useful for those needing technical information about blocks.
Well, it doesn’t tell you what your ping is, but you can look in the tab list at the signal strength bars next to your name to determine whether you’re on a good or bad connection.
Tells you what time it is in terms of “server days” which are 20 minutes in total with 10 minutes of daytime, 7 minutes of night, and 1:30 each for dusk/twilight.
This binds the “info” tool to your hand, or to whatever item is in your hand, so that tapping any object will tell you its name and ID. Much more useful than /itemdb. To exit out of inquiry mode, type /none.
- /sethome <nameofhome>
You can use this as an alternative to making a bed and sleeping in it, to set the place you wish to return to upon death. use /home <nameofhome> to return to your home, and /delhome <nameofhome> to delete a home.
If you have written a book and closed it by clicking “done”, the /book command will allow you to re-open it for editing. Have the book in your hand and type /book, then /book again to lock it.
Evidently players use this command to feed themselves early in the game. Your items will drop, and you will be returned to /spawn unless you have set a bed or used the /sethome command.
- /sethome <nameofhome> (x5)
Takes the item in your hand and puts it in your helmet slot, switching it with whatever item you had on your head prior to that.
Puts you out when you’re on fire.
Get a perma-parrot for your shoulder (doesn’t fall off when you go down a block!)
Exploding kittens. No kittens, players, blocks, or items are harmed.
- /sethome <nameofhome> (x7)
Takes you back to the last place you teleported to, no matter how you teleported (including taking a lapis elevator)
- /ptime (time, optional)
Sets your personal time without affecting the rest of the server. Please note, if you set it to daytime it only makes things appear bright for you, the monsters don’t respect your personal time and will spawn based on server time, not your time. /ptime with no parameters will set your time to the current time, or you can specify a time like 2PM or day. /ptime reset will return you to the same time as the rest of the server.
- colored signs
You can use these codes when crafting signs. You must specify color at the beginning of each line or wherever you want it to change. Color codes do take up space, so they limit the text you can put on the sign.
- /sethome <nameofhome> (x9)
Toggles fly mode.
Allows you to make announcements in a very loud, bright fashion. The text will be bright green and a firework will explode in the distance. Great to get players’ attention at the start of an event.
- colored chat
Use the same codes you used as a Gamma on signs, but in chat!
- /sethome <nameofhome> (x11)
We only use GriefPrevention in the Survival world. Beginning players are allowed a generous 2500 square blocks. This number will increase by 250 for every hour played, but it does not count standing around chatting, going afk at a grinder, or time spent in other worlds — only when you are actively breaking or placing blocks.
When you place your first chest, GP will automatically protect an area of 9 square blocks around it. The corners will be marked with imaginary gold and glowstone blocks that only you can see — they aren’t actually there. Moving the chest won’t move the claim, you must do that yourself. To work with claims, hold a bone in your hand. You will see a message telling you how many blocks you have available to claim, and a link to a youtube video explaining all this. To change your claim, use the bone to right click the corner you wish to change, then right click the bone again on the new corner of your claim. GP will protect up to the sky limit, and a few blocks beneath your claim. If you dig down, GP will automatically expand the claim vertically, so that your basement storage is protected.
The automatic claim only works on the first chest you place. After that, placing a chest will NOT give you a 9 square block protection (but LWC will be protecting the chest itself).
GP will prevent other players from doing anything on your claim, from breaking blocks to killing animals. They won’t be able to use doors, buttons, levers, or switches. If you want to grant access to another player, there are several options:
- /AccessTrust <nameofplayer> allows that player to use buttons, levers, and doors
- /ContainerTrust <nameofplayer> allows them to access containers like chests, furnaces, and hoppers — but since these are also protected by LWC, you will also have to /cmodify and add them to the container. This might seem like extra work, but it’s very useful if you only want to grant access to a few project chests, while keeping your personal items safe.
- /Trust <nameofplayer> grants access to buttons and doors, containers, and permission to build. (You still need to add them to your LWC containers)
- /TrustList will tell you who you’ve given permission, and what type of permission.
- /UnTrust <nameofplayer> will revoke that player’s permissions in your claim.
- /AbandonClaim will remove protections from the area completely, freeing up those claim blocks to be used elsewhere. Use while standing in the claim.
If you are walking through someone else’s land and fall into a 2 (or more) block deep hole and can’t get out because you can neither place nor break a block, use /Trapped to get you out of there.
LWC automatically adds private protection to chests, furnaces,dispensers, shulker boxes, and signs. It puts a public protection on iron doors and trapdoors, because this enables you to use them like regular doors by right clicking to open. If you wish to change from /cpublic to /cprivate, you must first /cremove the protection. We have it set to quiet mode, so it doesn’t announce this to you every time, but it does protect. You may also protect doors, trapdoors, fence gates, and armor stands, but it is not automatic.
- /cprivate – after typing this command, punch the block or item you wish to lock.
- /cpublic – this will allow public access to the protected block, but you will still retain the ownership of that block and the ability to edit its protections.
- /cremove – removes all protection from a block
- /cmodify – use to add or remove access for other players.
- /cmodify <nameofplayer> grants access
- /cmodify @<nameofplayer> grants administrative access — the other player can now modify or delete your protection.
- /cmodify -<nameofplayer> removes a player’s access
- /cinfo – after entering this command, punch the block to display a list of who you’ve given access.
- /cpersist – type this before typing one of the commands above, so that it will persist, allowing you to run that same command on every block you punch until you toggle it back off by typing /cpersist again
- /lwc flag autoclose on – type this, then punch the door, fence gate, or trapdoor that you want to automatically close after you use it. For double doors, make sure to do both.
- /lwc flag magnet on – type this, then punch the chest or other container block that you want to automatically pick up dropped blocks nearby.
Type /parrots to bring up a cool GUI. Click the arrow head in the upper corner to switch shoulders, click again to do both! click any one of the colored blocks to place a parrot of that color on your shoulder. This parrot won’t fall off if you step down a block! If you /fly, the parrot will disappear, but reappear when you land.
To create a player shop, place a chest, and then put a sign on it.
- First line – [pshop]
- Second line – quantity of item you wish to sell
- Third line – price, in emeralds, for that quantity
Then punch the chest with the item you wish to sell, then place however many you wish to sell, in the chest. Other players will be able to purchase by right clicking on the sign with emeralds in their inventory.
Right click the sign to change the display type — None, Floating, Glass, or Fixed. As you cycle through, you’ll see you can also change it to “buy” so that other players can sell the item to you — in this case, you would stock the chest with the emeralds you were willing to spend on the item.
Make sure to /cremove the locks on both the sign and the chest, or no one will be able to use your shop!
Break any spawner you find in a dungeon or abandoned mineshaft and take it with you. When you place it, it will be the same as it was when it was broken. You can change it to any of the allowed mobs by holding the spawner in your hand or by looking at it, while typing /ss change <nameofmob>.
Keep in mind that spawners, while magical, only work under the right conditions:
- Passive overworld mobs will only spawn under the conditions they normally spawn in (usually on grass)
- Hostile overworld mobs will only spawn in low light levels
- Strays will only spawn if they have an unobstructed view of the sky
- Blazes will spawn no matter what light level, so it is difficult to “turn off” a blaze spawner.
- Slimes will only spawn in slime chunks at levels below 40, or in swamps during the right conditions.
Right now the plugin is slightly bugged, and drops two spawners when you break one — one will be usable, one won’t. The one with the name of the mob spawner, in yellow, as the item name, is the good one. The other one showing the mob name as lore, will turn into the default (pig) spawner when placed.
You can handle most land protections on your own with GriefPrevention, but if you have a particularly large project or town, a mod or admin can set up a WorldGuard region for you. If you are the owner of a region, you can add and remove members.
- /rg info – when standing in a region you own or are a member of, tells you who has permissions, and what flags are set. Flags are managed by staff. /rg info <nameofregion> can be used when not standing within the region’s boundaries
- /rg list – lists regions you are an owner or member of
- /rg addmember <nameofregion> <nameofplayer> adds a member to your region. To add another owner, contact a staff member.
- /rg removemember <nameofregion> <nameofplayer> removes a member from your region.
- /rg addowner <nameofregion> <nameofplayer> adds an owner to your region. They will be able to add and remove members and owners, including you, so make sure you trust them with that power.
- /rg removeowner <nameofregion> <nameofplayer> removes an owner from your region.
When standing in a village, type /vi to see the stats: number of “houses”, number of villagers (and max capacity), number of golems (and max capacity). This helps you make sure you’ve configured your “houses” correctly and that they are recognized as such by the villagers.
Make a sign with [XPKeeper] on the first line. Left click with an empty hand to deposit all your XP, right click to withdraw 5 levels’ worth at a time.