Vanillaport & 1.8

posted in: Announcements, Blog | 4

First, we don’t know when 1.8 is due to hit and we don’t think it’s going to be right away, BUT, we are getting ready anyway. The current plan is to update as soon as it happens, and go vanilla. … Continued

1.8 recipes available in 1.7x!

posted in: Blog, Game Features | 0

As you may have heard, 1.8 will bring vanilla crafting recipes for mossy stone brick, mossy cobble, and chiselled stone — but why wait? We already had these recipes, I’ve just added Mojang’s version (substantially cheaper, like by a really … Continued

Version 1.8

posted in: Blog | 1

The next version will be amazing, and the terrain gen is identical — we’ll be on this map for a long time, go ahead and plan big!

Rock out with your clock out

posted in: Blog, Events | 0

Now that Jumpto weekend is going to be a regular thing, we’ve got tools to make it more awesome. Regular clocks won’t work, but there’s a chest in Spawn containing “special” clocks — JumpClocks. Use these to right click where … Continued

All kinds of little upgrades

posted in: Announcements, Blog | 0

The social networking thingy should be almost usable* now, the dynmap is tentatively back online, some new pages have been added to the site and the navigation is undergoing a bit of a re-working.   *by “almost” I mean, it’s … Continued

New Recipes!

posted in: Blog, Game Features | 0

UPDATE: By popular demand, I’ve loosened up considerably on these, and re-created the screenshots in default as was suggested. Multiple recipes did yield the appropriate amounts in testing, but the transaction may not give you the same feedback. Check your … Continued


posted in: Blog | 0

WorldBorders are expanded. Terrain is genning.  Fishing mechanics work. Flowers work. Brewing underwater potions works. Charcoal works. IT’S THE REAL DEAL.